Dynamic, moving characters are increasingly a part of interactive virtual experiences enabled by immersive display technologies such as head-mounted displays (HMDs). In this new context, it is important to consider the impact their behavior has on user experiences. Here, we explore the role collision avoidance between virtual agents and the VR user plays on overall comfort and perceptual experience in an immersive virtual environment. Several users participated in an experiment were they were asked to walk through a dense stream of virtual agents who may or may not be using collision avoidance techniques to avoid them. When collision avoidance was used participants took more direct paths, with less jittering or backtracking, and found the resulting simulated motion to be less intimidating, more realistic, and more comfortable.
|Original language||English (US)|
|Title of host publication||2017 IEEE Virtual Humans and Crowds for Immersive Environments, VHCIE 2017|
|Publisher||Institute of Electrical and Electronics Engineers Inc.|
|State||Published - May 30 2017|
|Event||2nd IEEE Virtual Humans and Crowds for Immersive Environments, VHCIE 2017 - Los Angeles, United States|
Duration: Mar 19 2017 → …
|Name||2017 IEEE Virtual Humans and Crowds for Immersive Environments, VHCIE 2017|
|Other||2nd IEEE Virtual Humans and Crowds for Immersive Environments, VHCIE 2017|
|Period||3/19/17 → …|
Bibliographical noteFunding Information:
This work was supported in part by a grant from the National Science Foundation (CHS: Small: 1526693 Transforming the Architectural Design Review Process through Collaborative Embodiment in HMD-Based Immersive Virtual Environments). We are grateful to our participants for their time and efforts.
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