Skip to main navigation Skip to search Skip to main content

Esports' Debut as a Medal Event at 2023 Asian Games: Exploring Public Perceptions with BERTopic and GPT-4 Topic Fine-Tuning

  • Tyreal Yizhou Qian
  • , Bo Yu
  • , Weizhe Li
  • , Chenglong Xu

Research output: Chapter in Book/Report/Conference proceeding › Conference contribution

Abstract

This study examined the public opinions of esports at the 2023 Asian Games and value cocreation during the event using an LLM-enhanced BERTopic modeling analysis. We identified five major themes representing public perceptions, as well as how major stakeholders co-created value within and beyond the esports ecosystem. Key findings highlighted the strategic use of social media marketing to influence public opinion and promote esports events and brands, emphasizing the importance of event logistics and infrastructure. Additionally, the study revealed the co-creation value contributed by stakeholders outside the traditional esports ecosystem, particularly in promoting national representation and performance. Our findings supported the ongoing efforts to legitimize esports as a sport, noting that mainstream recognition remains a challenge. The inclusion of esports as a medal event showcased broader acceptance and helped mitigate negative public perceptions. Moreover, contributions from non-traditional stakeholders underscored the value of cross-subcultural collaborations in esports.

Original languageEnglish (US)
Title of host publicationProceedings of the 58th Hawaii International Conference on System Sciences, HICSS 2025
EditorsTung X. Bui
PublisherIEEE Computer Society
Pages4303-4312
Number of pages10
ISBN (Electronic)9780998133188
DOIs
StatePublished - 2025
Event58th Hawaii International Conference on System Sciences, HICSS 2025 - Honolulu, United States
Duration: Jan 7 2025 → Jan 10 2025

Publication series

NameProceedings of the Annual Hawaii International Conference on System Sciences
ISSN (Print)1530-1605

Conference

Conference58th Hawaii International Conference on System Sciences, HICSS 2025
Country/TerritoryUnited States
CityHonolulu
Period1/7/25 → 1/10/25

Bibliographical note

Publisher Copyright:
© 2025 IEEE Computer Society. All rights reserved.

Keywords

  • gaming
  • machine learning
  • natural language processing
  • social media
  • value co-creation

Fingerprint

Dive into the research topics of 'Esports' Debut as a Medal Event at 2023 Asian Games: Exploring Public Perceptions with BERTopic and GPT-4 Topic Fine-Tuning'. Together they form a unique fingerprint.

Cite this