Providing effective communication in virtual reality (VR) applications requires body language and facial expressions to transmit users' thoughts and behavior. Embodied VR is an effective way to realistically render users' movements onto a virtual avatar in a virtual environment in real time. There are many VR applications that utilize this technique; however, most of them have limitations in photorealistic realism, body motion, and facial expressions. In this work, we introduce a novel VR communication system that mimics users' movements, facial expressions, and speech in order to render these capture data into different types of avatar representations in real-time. This system could be beneficial for any type of VR application that requires avatar-based communication in a 3D immersive virtual environment.
|Original language||English (US)|
|Title of host publication||Proceedings - 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VRW 2020|
|Publisher||Institute of Electrical and Electronics Engineers Inc.|
|Number of pages||2|
|State||Published - Mar 2020|
|Event||2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VRW 2020 - Atlanta, United States|
Duration: Mar 22 2020 → Mar 26 2020
|Name||Proceedings - 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VRW 2020|
|Conference||2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VRW 2020|
|Period||3/22/20 → 3/26/20|
Bibliographical notePublisher Copyright:
© 2020 IEEE.
Copyright 2020 Elsevier B.V., All rights reserved.
- H.5.1 [Information Interfaces and Presentation]: Multimedia Information Systems - Artificial
- I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism - Virtual reality
- augmented and virtual realities