TY - GEN
T1 - Effects of travel technique and gender on a divided attention task in a virtual environment
AU - Suma, Evan A.
AU - Finkelstein, Samantha L.
AU - Clark, Seth
AU - Goolkasian, Paula
AU - Hodges, Larry F.
PY - 2010
Y1 - 2010
N2 - We report a user study which compared four virtual environment travel techniques using a divided attention task. Participants used either real walking, gaze-directed, pointing-directed, or torso-directed travel to follow a target through an environment while simultaneously responding to auditory stimuli. In addition to travel technique, we investigated gender as a between-subjects variable and task difficulty (simple or complex) and task type (single or divided) as within-subjects variables. Real walking allowed superior performance over the pointing-directed technique on measures of navigation task performance and recognition of stimuli presented during navigation. This indicates that participants using real walking may have had more spare cognitive capacity to process and encode stimuli than those using pointing-directed travel. We also found a gender-difficulty interaction where males performed worse and responded slower to the attention task when the spatial task was more difficult, but no differences were observed for females between difficulty levels. While these results may be pertinent for the design of virtual environments, the nature and goal of the virtual environment tasks must be carefully considered to determine whether similar effects on performance can be expected under different conditions.
AB - We report a user study which compared four virtual environment travel techniques using a divided attention task. Participants used either real walking, gaze-directed, pointing-directed, or torso-directed travel to follow a target through an environment while simultaneously responding to auditory stimuli. In addition to travel technique, we investigated gender as a between-subjects variable and task difficulty (simple or complex) and task type (single or divided) as within-subjects variables. Real walking allowed superior performance over the pointing-directed technique on measures of navigation task performance and recognition of stimuli presented during navigation. This indicates that participants using real walking may have had more spare cognitive capacity to process and encode stimuli than those using pointing-directed travel. We also found a gender-difficulty interaction where males performed worse and responded slower to the attention task when the spatial task was more difficult, but no differences were observed for females between difficulty levels. While these results may be pertinent for the design of virtual environments, the nature and goal of the virtual environment tasks must be carefully considered to determine whether similar effects on performance can be expected under different conditions.
KW - H.5.1 [Information Interfaces and Presentation]: multimedia information systems - artificial, augmented, and virtual realities
KW - I.3.6 [computer graphics]: methodology and techniques - interaction techniques
KW - I.3.7 [computer graphics]: three-dimensional graphics and realism - virtual reality
KW - Locomotion
KW - Navigation
KW - User study
KW - Virtual environments
UR - http://www.scopus.com/inward/record.url?scp=77953075605&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=77953075605&partnerID=8YFLogxK
U2 - 10.1109/3DUI.2010.5444726
DO - 10.1109/3DUI.2010.5444726
M3 - Conference contribution
AN - SCOPUS:77953075605
SN - 9781424468447
T3 - 3DUI 2010 - IEEE Symposium on 3D User Interfaces 2010, Proceedings
SP - 27
EP - 34
BT - 3DUI 2010 - IEEE Symposium on 3D User Interfaces 2010, Proceedings
T2 - IEEE Symposium on 3D User Interfaces 2010, 3DUI 2010
Y2 - 20 March 2010 through 21 March 2010
ER -