Effects of the good behavior game across classroom contexts

Brittany Pennington, Jennifer McComas

Research output: Contribution to journalArticle

17 Scopus citations

Abstract

The Good Behavior Game (GBG), a well-researched classroom group contingency, is typically played for brief periods of time, which raises questions about the effects on subsequent contexts. This study used a multiple baseline design and showed that when the GBG was implemented in one context, behavior improved in only that context. Behavior improved in the subsequent activity only when the GBG was implemented.

Original languageEnglish (US)
Pages (from-to)176-180
Number of pages5
JournalJournal of applied behavior analysis
Volume50
Issue number1
DOIs
StatePublished - Dec 1 2017

Keywords

  • classroom behavior
  • general education
  • interdependent group contingency
  • on-task behavior
  • schools

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