TY - GEN
T1 - Effects of redirection on spatial orientation in real and virtual environments
AU - Suma, Evan A.
AU - Krum, David M.
AU - Finkelstein, Samantha
AU - Bolas, Mark
PY - 2011
Y1 - 2011
N2 - We report a user study that investigated the effect of redirection in an immersive virtual environment on spatial orientation relative to both real world and virtual stimuli. Participants performed a series of spatial pointing tasks with real and virtual targets, during which they experienced three within-subjects conditions: rotation-based redirection, change blindness redirection, and no redirection. Our results indicate that when using the rotation technique, participants spatially updated both their virtual and real world orientations during redirection, resulting in pointing accuracy to the targets' recomputed positions that was strikingly similar to the control condition. While our data also suggest that a similar spatial updating may have occurred when using a change blindness technique, the realignment of targets appeared to be more complicated than a simple rotation, and was thus difficult to measure quantitatively.
AB - We report a user study that investigated the effect of redirection in an immersive virtual environment on spatial orientation relative to both real world and virtual stimuli. Participants performed a series of spatial pointing tasks with real and virtual targets, during which they experienced three within-subjects conditions: rotation-based redirection, change blindness redirection, and no redirection. Our results indicate that when using the rotation technique, participants spatially updated both their virtual and real world orientations during redirection, resulting in pointing accuracy to the targets' recomputed positions that was strikingly similar to the control condition. While our data also suggest that a similar spatial updating may have occurred when using a change blindness technique, the realignment of targets appeared to be more complicated than a simple rotation, and was thus difficult to measure quantitatively.
KW - redirection
KW - spatial orientation
KW - virtual environments
UR - http://www.scopus.com/inward/record.url?scp=79957639731&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=79957639731&partnerID=8YFLogxK
U2 - 10.1109/3DUI.2011.5759214
DO - 10.1109/3DUI.2011.5759214
M3 - Conference contribution
AN - SCOPUS:79957639731
SN - 9781457700620
T3 - 3DUI 2011 - IEEE Symposium on 3D User Interfaces 2011, Proceedings
SP - 35
EP - 38
BT - 3DUI 2011 - IEEE Symposium on 3D User Interfaces 2011, Proceedings
T2 - IEEE Symposium on 3D User Interfaces 2011, 3DUI 2011
Y2 - 19 March 2011 through 20 March 2011
ER -