Effectiveness of commodity BCI devices as means to control an immersive virtual environment

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Scopus citations

Abstract

This poster focuses on research investigating the control of an immersive virtual environment using the Emotiv EPOC, a consumer-grade brain computer interface. The primary emphasis of the work is to determine the feasibility of the Emotiv EPOC at manipulating elements of an interactive virtual environment. We have developed a system utilizing the Emotiv EPOC as the main interface to a custom test- ing environment comprised of the Blender Game Engine, Python, and a VRPN system. A series of experiments that measure response time, reliability, and accuracy have been developed and the current results are described. Our poster presents the current state of the project including preliminary efforts in piloting the experiments. These findings provide insight into potential results from experimentation with active subjects and prove to be promising.

Original languageEnglish (US)
Title of host publicationSUI 2013 - Proceedings of the ACM Symposium on Spatial User Interaction
Pages97
Number of pages1
DOIs
StatePublished - 2013
Event1st ACM Symposium on Spatial User Interaction, SUI 2013 - Los Angeles, CA, United States
Duration: Jul 20 2013Jul 21 2013

Publication series

NameSUI 2013 - Proceedings of the ACM Symposium on Spatial User Interaction

Other

Other1st ACM Symposium on Spatial User Interaction, SUI 2013
CountryUnited States
CityLos Angeles, CA
Period7/20/137/21/13

Keywords

  • Brain computer interface
  • Immersive environment
  • Virtual reality

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