TY - GEN
T1 - EEG spatio-spectral mapping during video game play
AU - He, E. J.
AU - Yuan, H.
AU - Yang, L.
AU - Sheikholeslami, C.
AU - He, Bin
PY - 2008/9/22
Y1 - 2008/9/22
N2 - The aim of this study was to examine brain dynamics during video game play by means of electrophysiological brain mapping. We have conducted a pilot experimental study on healthy young human subjects during video game play. High resolution EEG (64-ch or 128-ch) was obtained to detect and monitor electroencephalograms (EEG) on the scalp of the subjects. Electrophysiological recordings were made prior to and during video game play over segments of a total duration of up to 2 hours, with 3 min. long segments. Spectral analysis was performed on each of the recorded segments to extract the theta rhythm (4-8 Hz) to examine the modulatory effects of long-lasting game play and the dynamic changes of spectral contribution in the theta-wave range. The percent changes in the theta-waves were computed in reference to the baseline (which was recorded prior to game play). The present pilot results suggest that a) the frontal lobe exhibits strong theta activity during video game play; b) the frontal midline theta-wave activity increases over time relative to the eye open resting condition. These results suggest that long, continuous periods of video game play increase the mental load on the players, which may have mental health implications.
AB - The aim of this study was to examine brain dynamics during video game play by means of electrophysiological brain mapping. We have conducted a pilot experimental study on healthy young human subjects during video game play. High resolution EEG (64-ch or 128-ch) was obtained to detect and monitor electroencephalograms (EEG) on the scalp of the subjects. Electrophysiological recordings were made prior to and during video game play over segments of a total duration of up to 2 hours, with 3 min. long segments. Spectral analysis was performed on each of the recorded segments to extract the theta rhythm (4-8 Hz) to examine the modulatory effects of long-lasting game play and the dynamic changes of spectral contribution in the theta-wave range. The percent changes in the theta-waves were computed in reference to the baseline (which was recorded prior to game play). The present pilot results suggest that a) the frontal lobe exhibits strong theta activity during video game play; b) the frontal midline theta-wave activity increases over time relative to the eye open resting condition. These results suggest that long, continuous periods of video game play increase the mental load on the players, which may have mental health implications.
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U2 - 10.1109/ITAB.2008.4570658
DO - 10.1109/ITAB.2008.4570658
M3 - Conference contribution
AN - SCOPUS:51849169084
SN - 9781424422555
T3 - 5th Int. Conference on Information Technology and Applications in Biomedicine, ITAB 2008 in conjunction with 2nd Int. Symposium and Summer School on Biomedical and Health Engineering, IS3BHE 2008
SP - 346
EP - 348
BT - 5th Int. Conference on Information Technology and Applications in Biomedicine, ITAB 2008 in conjunction with 2nd Int. Symposium and Summer School on Biomedical and Health Engineering, IS3BHE 2008
T2 - 5th International Conference on Information Technology and Applications in Biomedicine, ITAB 2008 in conjunction with 2nd International Symposium and Summer School on Biomedical and Health Engineering, IS3BHE 2008
Y2 - 30 May 2008 through 31 May 2008
ER -