Abstract
A pre-test, post-test experiment was conducted to determine if using a popular racing game on a PlayStation® 3 video game console could change a player's intent to drive distracted. Results indicated that those who were driving distracted (texting or talking) in a video game driving simulator had significantly more crashes, speed violations, and fog-line crossings than those in a non-distracted driving control group. These findings are consistent with predictions from the ACT-R cognitive architecture and threaded cognition theory. A follow-up study manipulated the original protocol by establishing a non-distracted baseline for participants' driving abilities as a comparison. Results demonstrated that this manipulation resulted in a significantly stronger change in attitude against driving distracted than in the original procedure. The implications help to inform driving safety programs on proper protocol for the use of game consoles to change attitudes toward distracted driving.
| Original language | English (US) |
|---|---|
| Pages (from-to) | 50-63 |
| Number of pages | 14 |
| Journal | International Journal of Gaming and Computer-Mediated Simulations |
| Volume | 6 |
| Issue number | 1 |
| DOIs | |
| State | Published - Jan 1 2014 |
Bibliographical note
Publisher Copyright:Copyright © 2014, IGI Global.
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 3 Good Health and Well-being
Keywords
- Attitudes
- Distracted Driving
- Multitasking
- Simulation
- Video Game
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