Does the quality of the computer graphics matter when judging distances in visually immersive environments?

William B. Thompson, Peter Willemsen, Amy A. Gooch, Sarah H. Creem-Regehr, Jack M. Loomis, Andrew C. Beall

Research output: Contribution to journalArticlepeer-review

291 Scopus citations

Abstract

In the real world, people are quite accurate in judging distances to locations in the environment, at least for targets resting on the ground plane and distances out to about 20 m. Distance judgments in visually immersive environments are much less accurate. Several studies have now shown that in visually immersive environments, the world appears significantly smaller than intended, This study investigates whether or not the compression in apparent distances is the result of the low-quality computer graphics utilized in previous investigations. Visually directed triangulated walking was used to assess distance judgments in the real world and in three virtual environments with graphical renderings of varying quality.

Original languageEnglish (US)
Pages (from-to)560-571
Number of pages12
JournalPresence: Teleoperators and Virtual Environments
Volume13
Issue number5
DOIs
StatePublished - Oct 2004

Fingerprint

Dive into the research topics of 'Does the quality of the computer graphics matter when judging distances in visually immersive environments?'. Together they form a unique fingerprint.

Cite this