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Distributed queueing games in interference-limited wireless networks

  • Zhangyu Guan
  • , Tommaso Melodia
  • , Gesualdo Scutari

Research output: Chapter in Book/Report/Conference proceeding › Conference contribution

Abstract

We study distributed queueing games in interference-limited ad-hoc wireless networks. We formulate system design as a Nash Equilibrium (NE) problem, where the users aim at maximizing their own throughput by choosing the optimal transmission threshold. We first derive conditions for the existence and uniqueness of the NE; then we propose a distributed best-response algorithm solving the game along with its convergence properties. A second contribution of the paper is to develop a Branch and Bound-based (centralized) algorithm solving the associated (nonconvex) social problem, which one can use as benchmark to evaluate the performance of the proposed game theoretical formulation. Interestingly, our numerical results show that the sum-throughput achievable at the NE of the proposed game are very close to that of the social problem, which validates our game theoretical formulation. The performance loss is not negligible only in high interference scenarios. For such cases, we proposed a pricing-based algorithm yielding sum-throughput solutions very close to the globally optimal ones, at the cost of very limited signaling among the users.

Original languageEnglish (US)
Title of host publication2013 IEEE International Conference on Communications, ICC 2013
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages1810-1815
Number of pages6
ISBN (Print)9781467331227
DOIs
StatePublished - 2013
Externally publishedYes
Event2013 IEEE International Conference on Communications, ICC 2013 - Budapest, Hungary
Duration: Jun 9 2013 → Jun 13 2013

Publication series

NameIEEE International Conference on Communications
ISSN (Print)1550-3607

Other

Other2013 IEEE International Conference on Communications, ICC 2013
Country/TerritoryHungary
CityBudapest
Period6/9/13 → 6/13/13

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