TY - GEN
T1 - Distance perception in NPR immersive virtual environments, revisited
AU - Phillips, Lane
AU - Ries, Brian
AU - Interrante, Victoria
AU - Kaeding, Michael
AU - Anderson, Lee
PY - 2009
Y1 - 2009
N2 - Non-photorealistic rendering (NPR) is a representational technique that allows communicating the essence of a design while giving the viewer the sense that the design is open to change. Our research aims to address the question of how to effectively use non-photorealistic rendering in immersive virtual environments to enable the intuitive exploration of early architectural design concepts at full scale. Previous studies have shown that people typically underestimate egocentric distances in immersive virtual environments, regardless of rendering style, although we have recently found that distance estimation errors are minimized in the special case that the virtual environment is a high-fidelity replica of a real environment that the viewer is presently in or has recently been in. In this paper we re-examine the impact of rendering style on distance perception accuracy in this virtual environments context. Specifically, we report the results of an experiment that seeks to assess the accuracy with which people judge distances in a non-photorealistically rendered virtual environment that is a directly-derived stylistic abstraction of the actual environment that they are currently in. Our results indicate that people tend to underestimate distances to a significantly greater extent in a co-located virtual environment when it is rendered using a line-drawing style than when it is rendered using high fidelity textures derived from photographs.
AB - Non-photorealistic rendering (NPR) is a representational technique that allows communicating the essence of a design while giving the viewer the sense that the design is open to change. Our research aims to address the question of how to effectively use non-photorealistic rendering in immersive virtual environments to enable the intuitive exploration of early architectural design concepts at full scale. Previous studies have shown that people typically underestimate egocentric distances in immersive virtual environments, regardless of rendering style, although we have recently found that distance estimation errors are minimized in the special case that the virtual environment is a high-fidelity replica of a real environment that the viewer is presently in or has recently been in. In this paper we re-examine the impact of rendering style on distance perception accuracy in this virtual environments context. Specifically, we report the results of an experiment that seeks to assess the accuracy with which people judge distances in a non-photorealistically rendered virtual environment that is a directly-derived stylistic abstraction of the actual environment that they are currently in. Our results indicate that people tend to underestimate distances to a significantly greater extent in a co-located virtual environment when it is rendered using a line-drawing style than when it is rendered using high fidelity textures derived from photographs.
KW - Head mounted displays
KW - Non-photorealistic rendering
KW - Spatial perception
KW - Virtual environments
UR - http://www.scopus.com/inward/record.url?scp=70450192754&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=70450192754&partnerID=8YFLogxK
U2 - 10.1145/1620993.1620996
DO - 10.1145/1620993.1620996
M3 - Conference contribution
AN - SCOPUS:70450192754
SN - 9781605587431
T3 - Proceedings - APGV 2009: Symposium on Applied Perception in Graphics and Visualization
SP - 11
EP - 14
BT - Proceedings - APGV 2009
T2 - APGV 2009: Symposium on Applied Perception in Graphics and Visualization
Y2 - 30 September 2009 through 2 October 2009
ER -