Distance perception in immersive virtual environments, revisited

Victoria Interrante, Lee B Anderson, Brian Ries

Research output: Chapter in Book/Report/Conference proceedingConference contribution

216 Scopus citations

Abstract

Numerous previous studies have suggested that distances appear to be compressed in immersive virtual environments presented via head mounted display systems, relative to in the real world. However, the principal factors that are responsible for this phenomenon have remained largely unidentified. In this paper we shed some new light on this intriguing problem by reporting the results of two recent experiments in which we assess egocentric distance perception in a high fidelity, low latency, immersive virtual environment that represents an exact virtual replica of the participant's concurrently occupied real environment. Under these novel conditions, we make the startling discovery that distance perception appears not to be significantly compressed in the immersive virtual environment, relative to in the real world.

Original languageEnglish (US)
Title of host publicationIEEE Virtual Reality, Haptics Symposium and Symposium on 3D User Interface, 2006
Pages1
Number of pages1
DOIs
StatePublished - 2006
EventIEEE Virtual Reality 2006 - Alexandria, VA, United States
Duration: Mar 25 2006Mar 29 2006

Publication series

NameProceedings - IEEE Virtual Reality
Volume2006

Other

OtherIEEE Virtual Reality 2006
Country/TerritoryUnited States
CityAlexandria, VA
Period3/25/063/29/06

Keywords

  • Egocentric distance perception
  • Immersive virtual environments

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