Abstract
The use of textures provides a rich and diverse set of possibilities for the visualization of flow data. In this paper, we present methods designed to produce oriented and controlled textures that accurately reflect the complex patterns that occur in vector field visualizations. We offer new insights based on the specification and classification of neighborhood models for synthesizing a texture that accurately depicts a vector field. Secondly, we introduce a computationally efficient method of texture mapping streamlines utilizing outlining textures to depict flow orientation.
Original language | English (US) |
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Title of host publication | Proceedings - GRAPHITE 2006 |
Subtitle of host publication | 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia |
Pages | 197-204 |
Number of pages | 8 |
DOIs | |
State | Published - 2006 |
Event | GRAPHITE 2006: 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia - Kuala Lumpur, Malaysia Duration: Nov 29 2006 → Dec 2 2006 |
Publication series
Name | Proceedings - GRAPHITE 2006: 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia |
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Other
Other | GRAPHITE 2006: 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia |
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Country/Territory | Malaysia |
City | Kuala Lumpur |
Period | 11/29/06 → 12/2/06 |
Bibliographical note
Copyright:Copyright 2011 Elsevier B.V., All rights reserved.
Keywords
- Flow visualization
- Texture synthesis