Developing Gamification Research in Information Systems

De Liu, Richard Landers, Paul Lowry, Fiona Fui Hoon Nah, Radhika Santhanam

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Gamification, an umbrella term for incorporating game design elements into non-game systems to make them more engaging and productive, is of interest to Information System (IS) communities, because it has wide applications, such as, gamification designs for workplace, learning and health apps, social media, online communities, and the gig economy. As a multidisciplinary research domain, gamification integrates elements of technology, human motivation, task design, human-computer-interface design, and algorithms/AI design, and is a fertile ground for IS researchers with a variety of different background. There are many challenges in conducting gamification research, including how to get started in this highly multidisciplinary domain, how to identify novel issues of practical and theoretical importance, how to navigate gamification design processes and avoid common pitfalls, and how to add theoretical contributions to the literature on gamification science. This panel is designed to bring together a team of experts on gamification research to explore these issues and other related issues from the audience.

Original languageEnglish (US)
Title of host publication28th Americas Conference on Information Systems, AMCIS 2022
PublisherAssociation for Information Systems
ISBN (Electronic)9781958200001
StatePublished - 2022
Event28th Americas Conference on Information Systems, AMCIS 2022 - Minneapolis, United States
Duration: Aug 10 2022Aug 14 2022

Publication series

Name28th Americas Conference on Information Systems, AMCIS 2022

Conference

Conference28th Americas Conference on Information Systems, AMCIS 2022
Country/TerritoryUnited States
CityMinneapolis
Period8/10/228/14/22

Bibliographical note

Publisher Copyright:
© 2022 28th Americas Conference on Information Systems, AMCIS 2022. All Rights Reserved.

Keywords

  • Current Issues
  • Gamification
  • Gamification Design
  • Research Gaps

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