Design by dragging: An interface for creative forward and inverse design with simulation ensembles

Dane Coffey, Chi Lun Lin, Arthur G Erdman, Daniel F Keefe

Research output: Contribution to journalArticlepeer-review

52 Scopus citations

Abstract

We present an interface for exploring large design spaces as encountered in simulation-based engineering, design of visual effects, and other tasks that require tuning parameters of computationally-intensive simulations and visually evaluating results. The goal is to enable a style of design with simulations that feels as-direct-as-possible so users can concentrate on creative design tasks. The approach integrates forward design via direct manipulation of simulation inputs (e.g., geometric properties, applied forces) in the same visual space with inverse design via 'tugging' and reshaping simulation outputs (e.g., scalar fields from finite element analysis (FEA) or computational fluid dynamics (CFD)). The interface includes algorithms for interpreting the intent of users' drag operations relative to parameterized models, morphing arbitrary scalar fields output from FEA and CFD simulations, and in-place interactive ensemble visualization. The inverse design strategy can be extended to use multi-touch input in combination with an as-rigid-as-possible shape manipulation to support rich visual queries. The potential of this new design approach is confirmed via two applications: medical device engineering of a vacuum-assisted biopsy device and visual effects design using a physically based flame simulation.

Original languageEnglish (US)
Article number6634138
Pages (from-to)2783-2791
Number of pages9
JournalIEEE Transactions on Visualization and Computer Graphics
Volume19
Issue number12
DOIs
StatePublished - 2013

Keywords

  • Design
  • direct manipulation
  • multi-touch
  • simulation

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