Abstract
In the post-COVID era, student engagement and performance in traditional courses have declined, presenting significant challenges for educators and institutions. Addressing this issue necessitates innovative tools that enhance student participation and allow for customized instructional support. Notably, students underutilize learning management systems (LMS), highlighting the need for improved interfaces. Generative AI chatbots, known for their adaptability and real-time response capabilities, emerge as pivotal in fostering learning and engagement. Despite their potential, reluctance to adopt chatbots persists among students. Addressing these hurdles, we developed SmartPal, a generative AI chatbot integrated with gamification to bolster learning support. SmartPal capitalizes on psychological gamification theories, offering a personalized, context-aware service by syncing with Canvas LMS. This enables it to provide not just answers but also proactive engagement prompts like reminders and feedback. Incorporating gamification enhances the interactive aspect, motivating students to engage with course content and technology engagingly. Additionally, SmartPal equips instructors with insights into students’ progress and engagement, facilitating early identification of and intervention in learning obstacles. Pilot implementations across various undergraduate courses have demonstrated SmartPal’s effectiveness in enhancing student engagement and performance.
| Original language | English (US) |
|---|---|
| Title of host publication | HCI International 2024 Posters - 26th International Conference on Human-Computer Interaction, HCII 2024, Proceedings |
| Editors | Constantine Stephanidis, Margherita Antona, Stavroula Ntoa, Gavriel Salvendy |
| Publisher | Springer Science and Business Media Deutschland GmbH |
| Pages | 259-264 |
| Number of pages | 6 |
| ISBN (Print) | 9783031619526 |
| DOIs | |
| State | Published - 2024 |
| Event | 26th International Conference on Human-Computer Interaction, HCII 2024 - Washington, United States Duration: Jun 29 2024 → Jul 4 2024 |
Publication series
| Name | Communications in Computer and Information Science |
|---|---|
| Volume | 2117 CCIS |
| ISSN (Print) | 1865-0929 |
| ISSN (Electronic) | 1865-0937 |
Conference
| Conference | 26th International Conference on Human-Computer Interaction, HCII 2024 |
|---|---|
| Country/Territory | United States |
| City | Washington |
| Period | 6/29/24 → 7/4/24 |
Bibliographical note
Publisher Copyright:© The Author(s), under exclusive license to Springer Nature Switzerland AG 2024.
Keywords
- Chatbot
- Conversational Agent
- Gamification
- Large Language Models (LLMs)
- Mobile Application
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