Abstract
To create an innovative interactive multimedia application, a multimedia designer needs to rapidly explore numerous behavioral design ideas early in the design process, as creating innovative behavior is the cornerstone of creating innovative multimedia. Current tools and techniques do not support a designer's need for early behavior exploration, limiting her ability to rapidly explore and effectively communicate behavioral design ideas. To address this need, we have developed a sketch-based, interactive multimedia storyboard tool that uses a designer's ink strokes and textual annotations as an input design vocabulary. By operationalizing this vocabulary, the tool transforms an otherwise static sketch into a working example. The behavioral sketch can be quickly edited using gestures and an expressive visual language. By enabling a designer to explore and communicate behavioral design ideas using working examples early in the design process, our tool facilitates the creation of a more effective, compelling, and entertaining multimedia application.
| Original language | English (US) |
|---|---|
| Title of host publication | Proceedings of the ACM International Multimedia Conference and Exhibition |
| Pages | 241-250 |
| Number of pages | 10 |
| Edition | IV |
| State | Published - Jan 1 2001 |
| Event | -ACM Multimedia 2001 Workshops- 2001 Multimedia Conference - Ottawa, Ont., Canada Duration: Sep 30 2001 → Oct 5 2001 |
Other
| Other | -ACM Multimedia 2001 Workshops- 2001 Multimedia Conference |
|---|---|
| Country/Territory | Canada |
| City | Ottawa, Ont. |
| Period | 9/30/01 → 10/5/01 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 3 Good Health and Well-being
Keywords
- Authoring
- Gestures
- Multimedia design
- Storyboards
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