Abstract
Learning to respond to a computer program that is not working as intended is often characterized as finding a singular bug causing a singular problem. This framing underemphasizes the wide range of ways that students and teachers could notice discrepancies from their intention, propose causes of those discrepancies, and implement interventions. Weaving together a synthesis of the existing research literature with new multimodal interaction analyses of teacher-student conversations during coding, we propose a framework for debugging that foregrounds this open-endedness. We use the framework to structure an analysis of three naturalistic debugging situations (with US 5th-10th graders) that range from solo debugging to collaborative discourse. We argue that a broken computer program is a polysemous object through which teachers and students actively and publicly notice, reason about, and negotiate different debugging pathways. We document students and teachers improvisationally altering a debugging pathway, justifying a particular pathway, and outwardly discussing competing pathways. This paper provides a framework for structuring debugging pedagogy to be less about scaffolding a student toward a specific pathway to a fix and more about exploring multiple possible pathways and judging the (learning) value of various routes.
Original language | English (US) |
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Journal | ACM Transactions on Computing Education |
Volume | 24 |
Issue number | 2 |
DOIs | |
State | Published - May 10 2024 |
Bibliographical note
Publisher Copyright:© 2024 Copyright held by the owner/author(s). Publication rights licensed to ACM.
Keywords
- Additional Key Words and PhrasesDebugging
- CS education
- causal reasoning
- interaction analysis