Abstract
Over the last two decades there has been a proliferation of methods for simulating crowds of humans. As the number of different methods and their complexity increases, it becomes increasingly unrealistic to expect researchers and users to keep up with all the possible options and trade-offs. We therefore see the need for tools that can facilitate both domain experts and non-expert users of crowd simulation in making high-level decisions about the best simulation methods to use in different scenarios. In this paper, we leverage trajectory data from human crowds and machine learning techniques to learn a manifold which captures representative local navigation scenarios that humans encounter in real life. We show the applicability of this manifold in crowd research, including analyzing trends in simulation accuracy, and creating automated systems to assist in choosing an appropriate simulation method for a given scenario.
Original language | English (US) |
---|---|
Article number | 186 |
Journal | ACM Transactions on Graphics |
Volume | 37 |
Issue number | 6 |
DOIs | |
State | Published - Nov 2018 |
Bibliographical note
Funding Information:We thank Jan Ondrej for sharing his T-model code, and Rahul Narain for useful discussions. This work was supported in part by the National Science Foundation under grants IIS-1748541, CHS-1526693, and CNS-1544887.
Funding Information:
We thank Jan Ondřej for sharing his T-model code, and Rahul Narain for useful discussions. This work was supported in part by the National Science Foundation under grants IIS-1748541, CHS-1526693, and CNS-1544887.
Keywords
- Crowd simulation
- Entropy
- Manifold learning
- Validation