Keyphrases
Cognitive Training
100%
Cognitive Enhancement
100%
Crossword
100%
Popular
100%
Cognitive Domains
50%
Healthy Adults
25%
Video Games
25%
Computer Games
25%
Self-efficacy
25%
Nonclinical
25%
Cognitive Functioning
25%
Ecologically Valid
25%
Extended Period
25%
Cognitive Task
25%
Methodological Limitations
25%
Cognitively Healthy
25%
Game-based
25%
Training Approaches
25%
Everyday Functioning
25%
Social Self
25%
Computerized Cognitive Training
25%
Electronic Training
25%
Practical Tasks
25%
Social Connectivity
25%
Technology Advancement
25%
Computer Science
Computer Game
100%
Popular Approach
100%
Technology Advance
100%
videogame
100%
Outcome Measure
100%
Cognitive Functioning
100%
Psychology
Critical Review
100%
Self-Efficacy
50%
Cognitive Functioning
50%