TY - GEN
T1 - Creating near-field VR using stop motion characters and a touch of light-field rendering
AU - Bolas, Mark
AU - Kuruvilla, Ashok
AU - Chintalapudi, Shravani
AU - Rabelo, Fernando
AU - Lympouridis, Vangelis
AU - Barron, Christine
AU - Suma, Evan
AU - Matamoros, Catalina
AU - Brous, Cristina
AU - Jasina, Alicja
AU - Zheng, Yawen
AU - Jones, Andrew
AU - Debevec, Paul
AU - Krum, David
PY - 2015/7/31
Y1 - 2015/7/31
N2 - There is rapidly growing interest in the creation of rendered envi-ronments and content for tracked head-mounted stereoscopic dis-plays for virtual reality. Currently, the most popular approaches include polygonal environments created with game engines, as well as 360 degree spherical cameras used to capture live action video. These tools were not originally designed to leverage the more complex visual cues available in VR when users laterally shift viewpoints, manually interact with models, and employ ste-reoscopic vision. There is a need for a fresh look at graphics tech-niques that can capitalize upon the unique affordances that make VR so compelling.
AB - There is rapidly growing interest in the creation of rendered envi-ronments and content for tracked head-mounted stereoscopic dis-plays for virtual reality. Currently, the most popular approaches include polygonal environments created with game engines, as well as 360 degree spherical cameras used to capture live action video. These tools were not originally designed to leverage the more complex visual cues available in VR when users laterally shift viewpoints, manually interact with models, and employ ste-reoscopic vision. There is a need for a fresh look at graphics tech-niques that can capitalize upon the unique affordances that make VR so compelling.
UR - http://www.scopus.com/inward/record.url?scp=84959366601&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84959366601&partnerID=8YFLogxK
U2 - 10.1145/2787626.2787640
DO - 10.1145/2787626.2787640
M3 - Conference contribution
AN - SCOPUS:84959366601
T3 - ACM SIGGRAPH 2015 Posters, SIGGRAPH 2015
BT - ACM SIGGRAPH 2015 Posters, SIGGRAPH 2015
PB - Association for Computing Machinery, Inc
T2 - International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2015
Y2 - 9 August 2015 through 13 August 2015
ER -