Creating near-field VR using stop motion characters and a touch of light-field rendering

Mark Bolas, Ashok Kuruvilla, Shravani Chintalapudi, Fernando Rabelo, Vangelis Lympouridis, Christine Barron, Evan Suma, Catalina Matamoros, Cristina Brous, Alicja Jasina, Yawen Zheng, Andrew Jones, Paul Debevec, David Krum

Research output: Chapter in Book/Report/Conference proceedingConference contribution

5 Scopus citations

Abstract

There is rapidly growing interest in the creation of rendered envi-ronments and content for tracked head-mounted stereoscopic dis-plays for virtual reality. Currently, the most popular approaches include polygonal environments created with game engines, as well as 360 degree spherical cameras used to capture live action video. These tools were not originally designed to leverage the more complex visual cues available in VR when users laterally shift viewpoints, manually interact with models, and employ ste-reoscopic vision. There is a need for a fresh look at graphics tech-niques that can capitalize upon the unique affordances that make VR so compelling.

Original languageEnglish (US)
Title of host publicationACM SIGGRAPH 2015 Posters, SIGGRAPH 2015
PublisherAssociation for Computing Machinery, Inc
ISBN (Electronic)9781450336321
DOIs
StatePublished - Jul 31 2015
Externally publishedYes
EventInternational Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2015 - Los Angeles, United States
Duration: Aug 9 2015Aug 13 2015

Publication series

NameACM SIGGRAPH 2015 Posters, SIGGRAPH 2015

Other

OtherInternational Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2015
Country/TerritoryUnited States
CityLos Angeles
Period8/9/158/13/15

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