Social distancing is currently the most effective known countermeasure against the rapid proliferation of the virus that causes COVID-19. This project aims to encourage mindfulness about maintaining interpersonal distance in shared public spaces through a multi-user virtual reality experience that simulates shopping in a grocery store. The virtual environment is populated with non-player characters that navigate through the store and also supports up to 20 concurrent live users represented as avatars. Real-time feedback is implemented using a dynamic visual effect that reacts to physical proximity, and comparative performance metrics are also provided for users to reflect on after the task is completed.
|Original language||English (US)|
|Title of host publication||Proceedings - 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021|
|Publisher||Institute of Electrical and Electronics Engineers Inc.|
|Number of pages||2|
|State||Published - Mar 2021|
|Event||2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021 - Virtual, Lisbon, Portugal|
Duration: Mar 27 2021 → Apr 3 2021
|Name||Proceedings - 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021|
|Conference||2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021|
|Period||3/27/21 → 4/3/21|
Bibliographical noteFunding Information:
This material is based upon work supported by the National Science Foundation under Grant No. 2029535.
© 2021 IEEE.
- Computer graphics
- Computing methodologies
- Graphics systems and interfaces
- Human computer interaction (HCI)
- Human-centered computing
- Interaction paradigms
- Virtual reality