TY - JOUR
T1 - Coordination in Noncooperative Multiplayer Matrix Games via Reduced Rank Correlated Equilibria
AU - Im, Jaehan
AU - Yu, Yue
AU - Fridovich-Keil, David
AU - Topcu, Ufuk
N1 - Publisher Copyright:
© 2017 IEEE.
PY - 2024
Y1 - 2024
N2 - Coordination in multiplayer games enables players to avoid the lose-lose outcome that often arises at Nash equilibria. However, designing a coordination mechanism typically requires the consideration of the joint actions of all players, which becomes intractable in large-scale games. We develop a novel coordination mechanism, termed reduced rank correlated equilibria. The idea is to approximate the set of all joint actions with the actions used in a set of pre-computed Nash equilibria via a convex hull operation. In a game with n players and each player having m actions, the proposed mechanism reduces the number of joint actions considered from {mathcal {O}}(m{n}) to {mathcal {O}}(mn) and thereby mitigates computational complexity. We demonstrate the application of the proposed mechanism to an air traffic queue management problem. Compared with the correlated equilibrium - a popular benchmark coordination mechanism - the proposed approach is capable of solving a problem involving four thousand times more joint actions while yielding similar or better performance in terms of a fairness indicator and showing a maximum optimality gap of 0.066% in terms of the average delay cost. In the meantime, it yields a solution that shows up to 99.5% improvement in a fairness indicator and up to 50.4% reduction in average delay cost compared to the Nash solution, which does not involve coordination.
AB - Coordination in multiplayer games enables players to avoid the lose-lose outcome that often arises at Nash equilibria. However, designing a coordination mechanism typically requires the consideration of the joint actions of all players, which becomes intractable in large-scale games. We develop a novel coordination mechanism, termed reduced rank correlated equilibria. The idea is to approximate the set of all joint actions with the actions used in a set of pre-computed Nash equilibria via a convex hull operation. In a game with n players and each player having m actions, the proposed mechanism reduces the number of joint actions considered from {mathcal {O}}(m{n}) to {mathcal {O}}(mn) and thereby mitigates computational complexity. We demonstrate the application of the proposed mechanism to an air traffic queue management problem. Compared with the correlated equilibrium - a popular benchmark coordination mechanism - the proposed approach is capable of solving a problem involving four thousand times more joint actions while yielding similar or better performance in terms of a fairness indicator and showing a maximum optimality gap of 0.066% in terms of the average delay cost. In the meantime, it yields a solution that shows up to 99.5% improvement in a fairness indicator and up to 50.4% reduction in average delay cost compared to the Nash solution, which does not involve coordination.
KW - Game theory
KW - agents-based systems
KW - air traffic management
UR - https://www.scopus.com/pages/publications/85196104876
UR - https://www.scopus.com/pages/publications/85196104876#tab=citedBy
U2 - 10.1109/lcsys.2024.3414976
DO - 10.1109/lcsys.2024.3414976
M3 - Article
AN - SCOPUS:85196104876
SN - 2475-1456
VL - 8
SP - 1637
EP - 1642
JO - IEEE Control Systems Letters
JF - IEEE Control Systems Letters
ER -