In this article we describe how to use a Java applet called LiveGraphics3D to speed up the process of creating interactive graphics by removing the need to create a graphics engine in Java, Flash, or other programming languages. Instead, you can use a well-established language to describe the objects on the screen, and LiveGraphics3D handles all aspects of the display. Furthermore, you can define complex manipulations of these objects. This allows users to interact with your graphics in a structured and meaningful way. copyright 2004. All rights reserved. The Mathematical Association of America.
|Original language||English (US)|
|Number of pages||24|
|Journal||Journal of Online Mathematics and its Applications|
|State||Published - May 1 2006|