TY - GEN
T1 - Comparison of travel techniques in a complex, multi-level 3D environment
AU - Suma, Evan A.
AU - Babu, Sabarish
AU - Hodges, Larry F.
PY - 2007
Y1 - 2007
N2 - This paper reports on a study that compares three different methods of travel in a complex, multi-level virtual environment using a between-subjects design. A real walking travel technique was compared to two common virtual travel techniques. Participants explored a two-story 3D maze at their own pace and completed four post-tests requiring them to remember different aspects of the environment. Testing tasks included recall of objects from the environment, recognition of objects present and not present, sketching of maps, and placing objects on a map. We also analyzed task completion time and collision data captured during the experiment session. Participants that utilized the real walking technique were able to place more objects correctly on a map, completed the maze faster, and experienced fewer collisions with the environment. While none of the conditions outperformed each other on any other tests, our results indicate that for tasks involving the naive exploration of a complex, multi-level 3D environment, the real walking technique supports a more efficient exploration than common virtual travel techniques. While there was a consistent trend of better performance on our measures for the real walking technique, it is not clear from our data that the benefits of real walking in these types of environments always justify the cost and space trade-offs of maintaining a wide-area tracking system.
AB - This paper reports on a study that compares three different methods of travel in a complex, multi-level virtual environment using a between-subjects design. A real walking travel technique was compared to two common virtual travel techniques. Participants explored a two-story 3D maze at their own pace and completed four post-tests requiring them to remember different aspects of the environment. Testing tasks included recall of objects from the environment, recognition of objects present and not present, sketching of maps, and placing objects on a map. We also analyzed task completion time and collision data captured during the experiment session. Participants that utilized the real walking technique were able to place more objects correctly on a map, completed the maze faster, and experienced fewer collisions with the environment. While none of the conditions outperformed each other on any other tests, our results indicate that for tasks involving the naive exploration of a complex, multi-level 3D environment, the real walking technique supports a more efficient exploration than common virtual travel techniques. While there was a consistent trend of better performance on our measures for the real walking technique, it is not clear from our data that the benefits of real walking in these types of environments always justify the cost and space trade-offs of maintaining a wide-area tracking system.
KW - Evaluation
KW - Navigation
KW - User study
KW - Virtual reality
UR - http://www.scopus.com/inward/record.url?scp=49749089295&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=49749089295&partnerID=8YFLogxK
U2 - 10.1109/3DUI.2007.340788
DO - 10.1109/3DUI.2007.340788
M3 - Conference contribution
AN - SCOPUS:49749089295
SN - 1424409071
SN - 9781424409075
T3 - IEEE Symposium on 3D User Interfaces 2007 - Proceedings, 3DUI 2007
SP - 147
EP - 153
BT - IEEE Symposium on 3D User Interfaces 2007 - Proceedings, 3DUI 2007
T2 - IEEE Symposium on 3D User Interfaces 2007, 3DUI 2007
Y2 - 10 March 2007 through 11 March 2007
ER -