Abstract
This study explores how VR controller interfaces affect how participants hold a virtual push broom in VR. We aim to understand how the affordances available with current VR controllers and a custom broom VR controller impact user hand placement in a visual VR broom task. We compare hand placement in two VR conditions against hand placement holding a real push broom. Our goal is to understand the roles that controllers have on recreating physically accurate actions in VR training scenarios. The results from this initial pilot show an effect of the broom controller condition but also that the order in which some of the conditions were presented to subjects affected the way subjects held the VR and real push brooms in subsequent actions. Future work will continue to explore how controller affordance may impact the role of training in VR.
Original language | English (US) |
---|---|
Title of host publication | 25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018 - Proceedings |
Editors | Frank Steinicke, Bruce Thomas, Kiyoshi Kiyokawa, Greg Welch |
Publisher | Institute of Electrical and Electronics Engineers Inc. |
Pages | 635-636 |
Number of pages | 2 |
ISBN (Print) | 9781538633656 |
DOIs | |
State | Published - Aug 24 2018 |
Event | 25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018 - Reutlingen, Germany Duration: Mar 18 2018 → Mar 22 2018 |
Publication series
Name | 25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018 - Proceedings |
---|
Other
Other | 25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018 |
---|---|
Country/Territory | Germany |
City | Reutlingen |
Period | 3/18/18 → 3/22/18 |
Bibliographical note
Publisher Copyright:© 2018 IEEE.
Keywords
- Human-centered computing [Human computer interaction (HCI)]: Interaction devices Human-centered computing [Human computer interaction (HCI)]: Empirical studies in HCI