Combining dynamic field of view modification with physical obstacle avoidance

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Motion sickness is a major cause of discomfort for users of virtual reality (VR) systems. Over the past several years, several techniques have been proposed to mitigate motion sickness, such as high-quality 'room-scale' tracking systems, dynamic field of view modification, and displaying static or dynamic rest frames. At the same time, an absence of real world spatial cues may cause trouble during movement in virtual reality, and users may collide with physical obstacles. To address both of these problems, we propose a novel technique that combines dynamic field of view modification with rest frames generated from 3D scans of the physical environment. As the users moves, either physically and/or virtually, the displayed field of view can be artificially reduced to reveal a wireframe visualization of the real world geometry in the periphery, rendered in the same reference frame as the user. Although empirical studies have not yet been conducted, informal testing suggests that this approach is a promising method for reducing motion sickness and improving user safety at the same time.

Original languageEnglish (US)
Title of host publication26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages1882-1883
Number of pages2
ISBN (Electronic)9781728113777
DOIs
StatePublished - Mar 2019
Event26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Osaka, Japan
Duration: Mar 23 2019Mar 27 2019

Publication series

Name26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings

Conference

Conference26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019
CountryJapan
CityOsaka
Period3/23/193/27/19

Fingerprint

Collision avoidance
Virtual reality
Dynamical systems
Visualization
Geometry
Testing

Keywords

  • Centered computing
  • Human
  • Human computer interaction (HCI)
  • Interaction paradigms
  • Virtual reality

Cite this

Wu, F., & Rosenberg, E. S. (2019). Combining dynamic field of view modification with physical obstacle avoidance. In 26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings (pp. 1882-1883). [8798015] (26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings). Institute of Electrical and Electronics Engineers Inc.. https://doi.org/10.1109/VR.2019.8798015

Combining dynamic field of view modification with physical obstacle avoidance. / Wu, Fei; Rosenberg, Evan Suma.

26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings. Institute of Electrical and Electronics Engineers Inc., 2019. p. 1882-1883 8798015 (26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Wu, F & Rosenberg, ES 2019, Combining dynamic field of view modification with physical obstacle avoidance. in 26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings., 8798015, 26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings, Institute of Electrical and Electronics Engineers Inc., pp. 1882-1883, 26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019, Osaka, Japan, 3/23/19. https://doi.org/10.1109/VR.2019.8798015
Wu F, Rosenberg ES. Combining dynamic field of view modification with physical obstacle avoidance. In 26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings. Institute of Electrical and Electronics Engineers Inc. 2019. p. 1882-1883. 8798015. (26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings). https://doi.org/10.1109/VR.2019.8798015
Wu, Fei ; Rosenberg, Evan Suma. / Combining dynamic field of view modification with physical obstacle avoidance. 26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings. Institute of Electrical and Electronics Engineers Inc., 2019. pp. 1882-1883 (26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings).
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