Abstract
The important role that science plays in computer-graphics image synthesis is discussed. Simulated scenes of environments with diffuse and specular reflections as well as light scattering are used as examples to demonstrate how tristimulus colorimetry and color-naming systems are used in computer graphics. These examples also illustrate the need for color-science literacy in the field of computer graphics.
| Original language | English (US) |
|---|---|
| Journal | Color Research and Application |
| Volume | 11 Suppl |
| State | Published - Jan 1 1986 |