The important role that science plays in computer-graphics image synthesis is discussed. Simulated scenes of environments with diffuse and specular reflections as well as light scattering are used as examples to demonstrate how tristimulus colorimetry and color-naming systems are used in computer graphics. These examples also illustrate the need for color-science literacy in the field of computer graphics.
|Original language||English (US)|
|Journal||Color Research and Application|
|State||Published - Jan 1 1986|