Virtual Reality (VR) has a noteworthy educational potential by providing immersive and collaborative environments. As an alternative but cost-effective way of delivering realistic environments in VR, using 360-degree videos in immersive VR (VR videos) received more attention. Although many studies reported positive learning experiences with VR videos, little is known about how collaborative learning performs on VR video viewing systems. In this study, we implemented two collaborative VR video viewing modes based on the way of group video control, synchronized or shared (Sync mode) and non-synchronized or individual (Non-sync mode) video control, against a conventional VR video viewing setting (Basic mode). We conducted a within-subject study (N = 54) in a lab-simulated remote learning environment. Our results show that collaborative VR video modes (Sync and Non-sync mode) improve users' learning experiences and collaboration quality, especially with shared video control. Our findings provide directions for designing and employing collaborative VR video tools in online learning environments.
|Original language||English (US)|
|Title of host publication||CHI 2023 - Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems|
|Publisher||Association for Computing Machinery|
|State||Published - Apr 19 2023|
|Event||2023 CHI Conference on Human Factors in Computing Systems, CHI 2023 - Hamburg, Germany|
Duration: Apr 23 2023 → Apr 28 2023
|Name||Conference on Human Factors in Computing Systems - Proceedings|
|Conference||2023 CHI Conference on Human Factors in Computing Systems, CHI 2023|
|Period||4/23/23 → 4/28/23|
Bibliographical noteFunding Information:
We would like to thank our participants for generously contributing their time and valuable insights. We also appreciate the constructive feedback and suggestions provided by our colleagues at Grouplens Lab and anonymous reviewers, which helped improve this work. This research is supported by NSF grants 2212298, 2106090, and 1915122.
© 2023 ACM.
- 360-degree video
- Virtual Reality
- collaborative learning
- educational VR
- social VR