Abstract
This paper presents the design of the final stage of a new game currently in development, entitled cMotion, which will use virtual humans to teach emotion recognition and programming concepts to children. Having multiple facets, cMotion is designed to teach the intended users how to recognize facial expressions and manipulate an interactive virtual character using a visual drag-and-drop programming interface. By creating a game which contextualizes emotions, we hope to foster learning of both emotions in a cultural context and computer programming concepts in children. The game will be completed in three stages which will each be tested separately: a playable introduction which focuses on social skills and emotion recognition, an interactive interface which focuses on computer programming, and a full game which combines the first two stages into one activity.
Original language | English (US) |
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Title of host publication | VR 2009 - IEEE Virtual Reality 2009, Proceedings |
Pages | 249-250 |
Number of pages | 2 |
DOIs | |
State | Published - Jul 9 2009 |
Externally published | Yes |
Event | VR 2009 - IEEE Virtual Reality 2009 - Lafayette, LA, United States Duration: Mar 14 2009 → Mar 18 2009 |
Other
Other | VR 2009 - IEEE Virtual Reality 2009 |
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Country/Territory | United States |
City | Lafayette, LA |
Period | 3/14/09 → 3/18/09 |
Keywords
- Emotion recognition
- Serious games
- Virtual humans