Characterization of bilateral reaching development using augmented reality games

Shelby Ziccardi, Samantha Timanus, Ghazaleh Ashrafzadehkian, Stephen J. Guy, Rachel L. Hawe

Research output: Contribution to journalArticlepeer-review

Abstract

Bilateral coordination is commonly impaired in neurodevelopmental conditions including cerebral palsy, developmental coordination disorder, and autism spectrum disorder. However, we lack objective clinical assessments that can quantify bilateral coordination in a clinically feasible manner and determine age-based norms to identify impairments. The objective of this study was to use augmented reality and computer vision to characterize bilateral reaching abilities in typically developing children. Typically developing children (n = 133) ages 6–17 years completed symmetric and asymmetric bilateral reaching tasks in an augmented reality game environment. We analyzed the number of target pairs they could reach in 50 s as well as the time lag between their hands reaching the targets. We found that performance on both tasks developed in parallel, with development slowing but not plateauing after age 12. Children performed better on the symmetric task than asymmetric, both in targets reached and with shorter hand lags. Variability between children in hand lag decreased with age. We also found gender differences with females outperforming males, which were most pronounced in the 10–11 year olds. Overall, this study demonstrates parallel development through childhood and adolescence of symmetric and asymmetric reaching abilities. Furthermore, it demonstrates the ability to quantify bilateral coordination using computer vision and augmented reality, which can be applied to assess clinical populations.

Original languageEnglish (US)
Article number103254
JournalHuman Movement Science
Volume96
DOIs
StatePublished - Aug 2024

Bibliographical note

Publisher Copyright:
© 2024 Elsevier B.V.

Keywords

  • Augmented reality
  • Bilateral coordination
  • Computer vision
  • Motor development
  • Reaching

PubMed: MeSH publication types

  • Journal Article

Fingerprint

Dive into the research topics of 'Characterization of bilateral reaching development using augmented reality games'. Together they form a unique fingerprint.

Cite this