Abstract
This paper includes lessons learned about the design of a form for interactive narrative. The lessons are based on an initial prototype and have ramifications for both a next-step implementation and for broader understanding of the form. Key lessons pertain to pacing, narrative structure, giving feedback through the interface, and contexts for use.
| Original language | English (US) |
|---|---|
| Title of host publication | Proceedings of the Conference on Designing Interactive Systems |
| Subtitle of host publication | Processes, Practices, Methods, and Techniques, DIS |
| Publisher | ACM |
| Pages | 377-380 |
| Number of pages | 4 |
| State | Published - Jan 1 1997 |
| Event | Proceedings of the 1997 2nd Biannual Conference on Designing Interactive Systems: Processes, Practices, Methods, and Techniques, DIS'97 - Amsterdam, Neth Duration: Aug 18 1997 → Aug 20 1997 |
Other
| Other | Proceedings of the 1997 2nd Biannual Conference on Designing Interactive Systems: Processes, Practices, Methods, and Techniques, DIS'97 |
|---|---|
| City | Amsterdam, Neth |
| Period | 8/18/97 → 8/20/97 |
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