Camera talk: Making the camera a partial participant

K. K. Lamberty, Janet L. Kolodner

Research output: Chapter in Book/Report/Conference proceedingConference contribution

11 Scopus citations

Abstract

In this paper, we describe how encouraging children to talk to the camera can structure their behavior and provide them opportunity for reflection. Encouraging "camera talk," interactions directed at the camera, can effectively elicit verbal comments from children participants. We describe a study in which children participants were told that they could tell the camera anything they wanted to about the designs they were making using a piece of educational software, but not to behave in a disruptive manner for the camera. By allowing children to interact with the camera in a particular way, rather than encouraging them to ignore its presence, we were able to elicit information about some children's design activities, thoughts, and struggles. The camera became an integral part of the socio-technical system for some children. This method may be useful to researchers interested in what children are thinking about in-the-moment as they work with software.

Original languageEnglish (US)
Title of host publicationCHI 2005
Subtitle of host publicationTechnology, Safety, Community: Conference Proceedings - Conference on Human Factors in Computing Systems
EditorsW. Kellogg, S. Zhai, C. Gale, G. Veer
Pages839-848
Number of pages10
StatePublished - Dec 27 2005
Externally publishedYes
EventCHI 2005: Technology, Safety, Community - Conference on Human Factors in Computing Systems - Portland, OR, United States
Duration: Apr 2 2005Apr 7 2005

Publication series

NameCHI 2005: Technology, Safety, Community: Conference Proceedings - Conference on Human Factors in Computing Systems
ISSN (Print)0274-9696

Other

OtherCHI 2005: Technology, Safety, Community - Conference on Human Factors in Computing Systems
Country/TerritoryUnited States
CityPortland, OR
Period4/2/054/7/05

Keywords

  • Children
  • Data collection method
  • Educational software
  • Learning through design
  • Reflection
  • Video data

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