Build Your Own Trigonometric Adventure in Virtual Reality

Catherine Borisova, Ruth Mesfin, Tongyu Nie, Evan Suma Rosenberg

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Trigonometry is important to a diverse set of fields. However, it is often a difficult topic for students to learn. This is most commonly due to a difficulty of visualizing the concepts and understanding how they are related. Currently, there are not many widespread tools that encourage the exploration and physical interaction of trigonometry. Build Your Own Trigonometric Adventure (BYOTA) aims to help students gain a better understanding of trigonometric concepts by using them to manipulate terrain geometry in a virtual reality experience. Users can build the terrain around them by modeling a trigonometric equation, view their rotations in multiple unit circle modes, and view the equations that were used to create the specific hills and valleys. They can also directly manipulate the virtual world using World-in-Miniature (WIM), which allows them to customize the terrain and place objects in the environment using a handheld 3D map. BYOTA's objective is to enhance comprehension and encourage playful exploration of trigonometry in virtual reality, offering a concrete way to engage students with abstract mathematical concepts that they often struggle to learn.

Original languageEnglish (US)
Title of host publicationProceedings - 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2024
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages1094-1095
Number of pages2
ISBN (Electronic)9798350374490
StatePublished - 2024
Event2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2024 - Orlando, United States
Duration: Mar 16 2024Mar 21 2024

Publication series

NameProceedings - 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2024

Conference

Conference2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2024
Country/TerritoryUnited States
CityOrlando
Period3/16/243/21/24

Bibliographical note

Publisher Copyright:
© 2024 IEEE.

Keywords

  • Computer graphics
  • Graphics systems and interfaces
  • Human computer interaction (HCI)
  • Human-centered computing
  • Interaction paradigms
  • Virtual reality
  • Virtual reality; Computing methodologies

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