Abstract
Trigonometry is important to a diverse set of fields. However, it is often a difficult topic for students to learn. This is most commonly due to a difficulty of visualizing the concepts and understanding how they are related. Currently, there are not many widespread tools that encourage the exploration and physical interaction of trigonometry. Build Your Own Trigonometric Adventure (BYOTA) aims to help students gain a better understanding of trigonometric concepts by using them to manipulate terrain geometry in a virtual reality experience. Users can build the terrain around them by modeling a trigonometric equation, view their rotations in multiple unit circle modes, and view the equations that were used to create the specific hills and valleys. They can also directly manipulate the virtual world using World-in-Miniature (WIM), which allows them to customize the terrain and place objects in the environment using a handheld 3D map. BYOTA's objective is to enhance comprehension and encourage playful exploration of trigonometry in virtual reality, offering a concrete way to engage students with abstract mathematical concepts that they often struggle to learn.
Original language | English (US) |
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Title of host publication | Proceedings - 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2024 |
Publisher | Institute of Electrical and Electronics Engineers Inc. |
Pages | 1094-1095 |
Number of pages | 2 |
ISBN (Electronic) | 9798350374490 |
State | Published - 2024 |
Event | 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2024 - Orlando, United States Duration: Mar 16 2024 → Mar 21 2024 |
Publication series
Name | Proceedings - 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2024 |
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Conference
Conference | 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2024 |
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Country/Territory | United States |
City | Orlando |
Period | 3/16/24 → 3/21/24 |
Bibliographical note
Publisher Copyright:© 2024 IEEE.
Keywords
- Computer graphics
- Graphics systems and interfaces
- Human computer interaction (HCI)
- Human-centered computing
- Interaction paradigms
- Virtual reality
- Virtual reality; Computing methodologies