Abstract
The ability of the human brain to learn is exceptional. Yet, learning is typically quite specific to the exact task used during training, a limiting factor for practical applications such as rehabilitation, workforce training, or education. The possibility of identifying training regimens that have a broad enough impact to transfer to a variety of tasks is thus highly appealing. This work reviews how complex training environments such as action video game play may actually foster brain plasticity and learning. This enhanced learning capacity, termed learning to learn, is considered in light of its computational requirements and putative neural mechanisms.
Original language | English (US) |
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Pages (from-to) | 391-416 |
Number of pages | 26 |
Journal | Annual review of neuroscience |
Volume | 35 |
DOIs | |
State | Published - Jul 2012 |
Keywords
- c gnitive control
- generalization
- hierarchy
- knowledge
- learning rules
- probabilistic inference
- resource allocation
- transfer