TY - GEN
T1 - Bayesian learning of generalized board positions for improved move prediction in computer go
AU - Michalowski, Martin
AU - Boddy, Mark
AU - Neilsen, Mike
PY - 2011/11/2
Y1 - 2011/11/2
N2 - Computer Go presents a challenging problem for machine learning agents. With the number of possible board states estimated to be larger than the number of hydrogen atoms in the universe, learning effective policies or board evaluation functions is extremely difficult. In this paper we describe Cortigo, a system that efficiently and autonomously learns useful generalizations for large state-space classification problems such as Go. Cortigo uses a hierarchical generative model loosely related to the human visual cortex to recognize Go board positions well enough to suggest promising next moves. We begin by briefly describing and providing motivation for research in the computer Go domain. We describe Cortigo's ability to learn predictive models based on large subsets of the Go board and demonstrate how using Cortigo's learned models as additive knowledge in a state-of-the-art computer Go player (Fuego) significantly improves its playing strength.
AB - Computer Go presents a challenging problem for machine learning agents. With the number of possible board states estimated to be larger than the number of hydrogen atoms in the universe, learning effective policies or board evaluation functions is extremely difficult. In this paper we describe Cortigo, a system that efficiently and autonomously learns useful generalizations for large state-space classification problems such as Go. Cortigo uses a hierarchical generative model loosely related to the human visual cortex to recognize Go board positions well enough to suggest promising next moves. We begin by briefly describing and providing motivation for research in the computer Go domain. We describe Cortigo's ability to learn predictive models based on large subsets of the Go board and demonstrate how using Cortigo's learned models as additive knowledge in a state-of-the-art computer Go player (Fuego) significantly improves its playing strength.
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M3 - Conference contribution
AN - SCOPUS:80055027803
SN - 9781577355083
T3 - Proceedings of the National Conference on Artificial Intelligence
SP - 815
EP - 820
BT - AAAI-11 / IAAI-11 - Proceedings of the 25th AAAI Conference on Artificial Intelligence and the 23rd Innovative Applications of Artificial Intelligence Conference
T2 - 25th AAAI Conference on Artificial Intelligence and the 23rd Innovative Applications of Artificial Intelligence Conference, AAAI-11 / IAAI-11
Y2 - 7 August 2011 through 11 August 2011
ER -