Automotive spray paint simulation

Jonathan Konieczny, John Heckman, Gary W Meyer, Mark Manyen, Marty Rabens, Clement Shimizu

Research output: Chapter in Book/Report/Conference proceedingConference contribution

10 Scopus citations


A system is introduced for the simulation of spray painting. Head mounted display goggles are combined with a tracking system to allow users to paint a virtual surface with a spray gun. Ray tracing is used to simulate droplets landing on the surface of the object, allowing arbitrary shapes and spray gun patterns to be used. This system is combined with previous research on spray gun characteristics to provide a realistic simulation of the spray paint including the effects of viscosity, air pressure, and paint pressure. The simulation provides two different output modes: A non-photorealistic display that gives a visual representation of how much paint has landed on the surface, and a photorealistic simulation of how the paint would actually look on the object once it has dried. Useful feedback values such as overspray are given. Experiments were performed to validate the system.

Original languageEnglish (US)
Title of host publicationAdvances in Visual Computing - 4th International Symposium, ISVC 2008, Proceedings
Number of pages10
EditionPART 1
StatePublished - 2008
Event4th International Symposium on Visual Computing, ISVC 2008 - Las Vegas, NV, United States
Duration: Dec 1 2008Dec 3 2008

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
NumberPART 1
Volume5358 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349


Other4th International Symposium on Visual Computing, ISVC 2008
Country/TerritoryUnited States
CityLas Vegas, NV


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