Automatic intersection extraction and building arrangement with StarCraft II maps

Yuanbin Cheng, Yao Yi Chiang

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

In StarCraft, buildings arrangement near the intersections is one of most the critical strategic decisions in the early stage. The high time complexity of the buildings arrangement makes it difficult for AI bot to make the real-time decision. This paper presents an approach to analyze the intersection in StarCraft II maps. We propose a radar-like algorithm to automatically detect the intersection and use a designed heuristic search algorithm to arrange the building for building the wall. Our method can obtain the optimal solution while meeting the real-time requirement.

Original languageEnglish (US)
Title of host publication26th ACM SIGSPATIAL International Conference on Advances in Geographic Information Systems, ACM SIGSPATIAL GIS 2018
EditorsLi Xiong, Roberto Tamassia, Kashani Farnoush Banaei, Ralf Hartmut Guting, Erik Hoel
PublisherAssociation for Computing Machinery
Pages618-619
Number of pages2
ISBN (Electronic)9781450358897
DOIs
StatePublished - Nov 6 2018
Externally publishedYes
Event26th ACM SIGSPATIAL International Conference on Advances in Geographic Information Systems, ACM SIGSPATIAL GIS 2018 - Seattle, United States
Duration: Nov 6 2018Nov 9 2018

Publication series

NameGIS: Proceedings of the ACM International Symposium on Advances in Geographic Information Systems

Other

Other26th ACM SIGSPATIAL International Conference on Advances in Geographic Information Systems, ACM SIGSPATIAL GIS 2018
Country/TerritoryUnited States
CitySeattle
Period11/6/1811/9/18

Bibliographical note

Publisher Copyright:
© 2018 held by the owner/author(s).

Keywords

  • Heuristic search
  • Spatial analysis
  • StarCraft

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