Abstract
In StarCraft, buildings arrangement near the intersections is one of most the critical strategic decisions in the early stage. The high time complexity of the buildings arrangement makes it difficult for AI bot to make the real-time decision. This paper presents an approach to analyze the intersection in StarCraft II maps. We propose a radar-like algorithm to automatically detect the intersection and use a designed heuristic search algorithm to arrange the building for building the wall. Our method can obtain the optimal solution while meeting the real-time requirement.
Original language | English (US) |
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Title of host publication | 26th ACM SIGSPATIAL International Conference on Advances in Geographic Information Systems, ACM SIGSPATIAL GIS 2018 |
Editors | Li Xiong, Roberto Tamassia, Kashani Farnoush Banaei, Ralf Hartmut Guting, Erik Hoel |
Publisher | Association for Computing Machinery |
Pages | 618-619 |
Number of pages | 2 |
ISBN (Electronic) | 9781450358897 |
DOIs | |
State | Published - Nov 6 2018 |
Externally published | Yes |
Event | 26th ACM SIGSPATIAL International Conference on Advances in Geographic Information Systems, ACM SIGSPATIAL GIS 2018 - Seattle, United States Duration: Nov 6 2018 → Nov 9 2018 |
Publication series
Name | GIS: Proceedings of the ACM International Symposium on Advances in Geographic Information Systems |
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Other
Other | 26th ACM SIGSPATIAL International Conference on Advances in Geographic Information Systems, ACM SIGSPATIAL GIS 2018 |
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Country/Territory | United States |
City | Seattle |
Period | 11/6/18 → 11/9/18 |
Bibliographical note
Publisher Copyright:© 2018 held by the owner/author(s).
Keywords
- Heuristic search
- Spatial analysis
- StarCraft