Automated path prediction for redirected walking using navigation meshes

Mahdi Azmandian, Timofey Grechkin, Mark Bolas, Evan Suma

Research output: Chapter in Book/Report/Conference proceedingConference contribution

24 Scopus citations

Abstract

Redirected walking techniques have been introduced to overcome physical space limitations for natural locomotion in virtual reality. These techniques decouple real and virtual user trajectories by subtly steering the user away from the boundaries of the physical space while maintaining the illusion that the user follows the intended virtual path. Effectiveness of redirection algorithms can significantly improve when a reliable prediction of the users future virtual path is available. In current solutions, the future user trajectory is predicted based on non-standardized manual annotations of the environment structure, which is both tedious and inflexible. We propose a method for automatically generating environment annotation graphs and predicting the user trajectory using navigation meshes. We discuss the integration of this method with existing redirected walking algorithms such as FORCE and MPCRed. Automated annotation of the virtual environments structure enables simplified deployment of these algorithms in any virtual environment.

Original languageEnglish (US)
Title of host publication2016 IEEE Symposium on 3D User Interfaces, 3DUI 2016 - Proceedings
EditorsRob Lindeman, Bruce H. Thomas, Maud Marchal
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages63-66
Number of pages4
ISBN (Electronic)9781509008421
DOIs
StatePublished - Apr 26 2016
Externally publishedYes
Event11th IEEE Symposium on 3D User Interfaces, 3DUI 2016 - Greenville, United States
Duration: Mar 19 2016Mar 20 2016

Publication series

Name2016 IEEE Symposium on 3D User Interfaces, 3DUI 2016 - Proceedings

Conference

Conference11th IEEE Symposium on 3D User Interfaces, 3DUI 2016
Country/TerritoryUnited States
CityGreenville
Period3/19/163/20/16

Keywords

  • H.5.1 [Information Interfaces and Presentation]: Multimedia Information Systems - Artificial, augmented, and virtual realities
  • I.3.6 [Computer Graphics]: Methodology and Techniques - Interaction techniques
  • I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism - Virtual reality

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