Assessment of Student Engagement When Using a Novel Board Game for Teaching Thoracic Radiography to Fourth-Year Veterinary Students

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Abstract

A board game was developed with the aim of providing veterinary students a new means of associating radiographic findings with relevant differential diagnoses. This board game required students to correctly match disease processes to radiographic patterns that they may produce. When surveyed, 100 % (101/101) of students responded that they enjoyed the game, 98.0 % (99/101) indicated that their knowledge of thoracic differential diagnoses improved, and 99.0 % (100/101) answered that playing the game was a worthwhile activity. Thus, educational board games can be used as an adjunct to traditional methods of clinical teaching and may improve students’ engagement in their learning.

Original languageEnglish (US)
Pages (from-to)39-42
Number of pages4
JournalMedical Science Educator
Volume26
Issue number1
DOIs
StatePublished - Mar 1 2016

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Keywords

  • Differential diagnoses
  • Gaming
  • Imaging
  • Radiology

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