TY - GEN
T1 - Are motorized wheelchairs an effective method of locomotion in virtual environments?
AU - Nybakke, Amelia
AU - Ramakrishnan, Ramya
AU - Interrante, Victoria
N1 - Copyright:
Copyright 2012 Elsevier B.V., All rights reserved.
PY - 2012
Y1 - 2012
N2 - In this poster, we summarize the results of a user study that investigates the relative extent to which people are able to maintain spatial awareness when exploring a virtual environment using a motorized wheelchair. We asked 24 participants to travel through a 24′ wide, circularly symmetric virtual room, searching the contents of 16 randomly positioned and oriented boxes to locate 8 hidden targets, using each of the following four locomotion methods: real walking; virtual translation with real rotation while standing and using a body-worn joystick; real driving in a motorized wheelchair; and virtual translation with real rotation while sitting in a swivel chair with a joystick mounted on one of its arms. We computed four measures of search efficiency: distance travelled, search time, number of targets revisited, and proportion of trials with no revisits. We found that participants performed significantly better, overall, with real walking than with either of the methods that involved virtual translation, while performance with the wheelchair was intermediate. These results confirm that a mobile, motorized wheelchair interface offers some advantages over stationary joystick travel.
AB - In this poster, we summarize the results of a user study that investigates the relative extent to which people are able to maintain spatial awareness when exploring a virtual environment using a motorized wheelchair. We asked 24 participants to travel through a 24′ wide, circularly symmetric virtual room, searching the contents of 16 randomly positioned and oriented boxes to locate 8 hidden targets, using each of the following four locomotion methods: real walking; virtual translation with real rotation while standing and using a body-worn joystick; real driving in a motorized wheelchair; and virtual translation with real rotation while sitting in a swivel chair with a joystick mounted on one of its arms. We computed four measures of search efficiency: distance travelled, search time, number of targets revisited, and proportion of trials with no revisits. We found that participants performed significantly better, overall, with real walking than with either of the methods that involved virtual translation, while performance with the wheelchair was intermediate. These results confirm that a mobile, motorized wheelchair interface offers some advantages over stationary joystick travel.
KW - spatial cognition
KW - virtual environments
UR - http://www.scopus.com/inward/record.url?scp=84860707709&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84860707709&partnerID=8YFLogxK
U2 - 10.1109/VR.2012.6180889
DO - 10.1109/VR.2012.6180889
M3 - Conference contribution
AN - SCOPUS:84860707709
SN - 9781467312462
T3 - Proceedings - IEEE Virtual Reality
SP - 75
EP - 76
BT - IEEE Virtual Reality Conference 2012, VR 2012 - Proceedings
T2 - 19th IEEE Virtual Reality Conference, VR 2012
Y2 - 4 March 2012 through 8 March 2012
ER -