Analysis of E-learning innovation and core capability using a hypercube model

Jen Her Wu, Robert D. Tennyson, Tzyh Lih Hsia, Yi Wen Liao

Research output: Contribution to journalArticlepeer-review

49 Scopus citations

Abstract

New information and communication technologies and emerging learning models have triggered a new wave of educational innovation-electronic learning (E-learning). This study utilizes a hypercube innovation model to analyze the differences in technology and learning models (instruction model/environment) used in traditional classroom learning versus E-learning environments. The results show that the innovation from traditional classroom learning to E-learning is radical for both the learner and instructor, leading to drastic changes in the technology and learning model. For educational institutions, the technology is a fundamental change, while the learning model is reinforced. From the dynamic capability perspectives, a set of core capabilities needed for successfully exploiting E-learning is identified. These results provide insight for learners, instructors and educational institutions for enhancing their understanding of E-learning innovation, and provide guidelines to help E-learning stakeholders adapt from the traditional classroom to E-learning environments.

Original languageEnglish (US)
Pages (from-to)1851-1866
Number of pages16
JournalComputers in Human Behavior
Volume24
Issue number5
DOIs
StatePublished - Sep 2008

Bibliographical note

Funding Information:
This research was partially supported by the National Science Council of Taiwan under Grant # NSC 94-2416-H-110-017 and by Aim for the Top University Plan of the National Sun Yat-Sen University and Ministry of Education, Taiwan.

Keywords

  • Core capabilities
  • E-learning
  • Hypercube model
  • Innovation
  • Instructional design

Fingerprint

Dive into the research topics of 'Analysis of E-learning innovation and core capability using a hypercube model'. Together they form a unique fingerprint.

Cite this