New information and communication technologies and emerging learning models have triggered a new wave of educational innovation-electronic learning (E-learning). This study utilizes a hypercube innovation model to analyze the differences in technology and learning models (instruction model/environment) used in traditional classroom learning versus E-learning environments. The results show that the innovation from traditional classroom learning to E-learning is radical for both the learner and instructor, leading to drastic changes in the technology and learning model. For educational institutions, the technology is a fundamental change, while the learning model is reinforced. From the dynamic capability perspectives, a set of core capabilities needed for successfully exploiting E-learning is identified. These results provide insight for learners, instructors and educational institutions for enhancing their understanding of E-learning innovation, and provide guidelines to help E-learning stakeholders adapt from the traditional classroom to E-learning environments.
|Original language||English (US)|
|Number of pages||16|
|Journal||Computers in Human Behavior|
|State||Published - Sep 2008|
Bibliographical noteFunding Information:
This research was partially supported by the National Science Council of Taiwan under Grant # NSC 94-2416-H-110-017 and by Aim for the Top University Plan of the National Sun Yat-Sen University and Ministry of Education, Taiwan.
- Core capabilities
- Hypercube model
- Instructional design