An experimental investigation of distance perception in real vs. immersive virtual environments via direct blind walking in a high-fidelity model of the same room

Victoria Interrante, Lee Anderson, Brian Ries

Research output: Chapter in Book/Report/Conference proceedingConference contribution

7 Scopus citations

Abstract

Possible methods for facilitating a more accurate perception of egocentric distance in immersive virtual environments (IVE) were developed. Two elements that were considered in the experiment include: to remove the possibility of cognitive dissonance associated with the present virtual environment be different from the real environment and to analyze whether users be provided with short-range haptic feedback about the presence, size, and spatial location of a real object in the virtual environment. It was found that people walked more slowly in the IVE. It was also found that virtual environment (VE) was rendered in full three-dimensional (3D) using photorealistic textures, and was colocated with the real world environment.

Original languageEnglish (US)
Title of host publicationProceedings - 1st Symposium on Applied Perception in Graphics and Visualization, APGV 2004
EditorsS.N. Spencer
Number of pages1
StatePublished - Dec 1 2004
EventProceedings - 1st Symposium on Applied Perception in Graphics and Visualization, APGV 2004 - Los Angeles, CA, United States
Duration: Aug 7 2004Aug 8 2004

Other

OtherProceedings - 1st Symposium on Applied Perception in Graphics and Visualization, APGV 2004
CountryUnited States
CityLos Angeles, CA
Period8/7/048/8/04

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    Interrante, V., Anderson, L., & Ries, B. (2004). An experimental investigation of distance perception in real vs. immersive virtual environments via direct blind walking in a high-fidelity model of the same room. In S. N. Spencer (Ed.), Proceedings - 1st Symposium on Applied Perception in Graphics and Visualization, APGV 2004