TY - GEN
T1 - An experimental investigation of distance perception in real vs. immersive virtual environments via direct blind walking in a high-fidelity model of the same room
AU - Interrante, Victoria
AU - Anderson, Lee
AU - Ries, Brian
PY - 2004
Y1 - 2004
N2 - Possible methods for facilitating a more accurate perception of egocentric distance in immersive virtual environments (IVE) were developed. Two elements that were considered in the experiment include: to remove the possibility of cognitive dissonance associated with the present virtual environment be different from the real environment and to analyze whether users be provided with short-range haptic feedback about the presence, size, and spatial location of a real object in the virtual environment. It was found that people walked more slowly in the IVE. It was also found that virtual environment (VE) was rendered in full three-dimensional (3D) using photorealistic textures, and was colocated with the real world environment.
AB - Possible methods for facilitating a more accurate perception of egocentric distance in immersive virtual environments (IVE) were developed. Two elements that were considered in the experiment include: to remove the possibility of cognitive dissonance associated with the present virtual environment be different from the real environment and to analyze whether users be provided with short-range haptic feedback about the presence, size, and spatial location of a real object in the virtual environment. It was found that people walked more slowly in the IVE. It was also found that virtual environment (VE) was rendered in full three-dimensional (3D) using photorealistic textures, and was colocated with the real world environment.
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U2 - 10.1145/1012551.1012584
DO - 10.1145/1012551.1012584
M3 - Conference contribution
AN - SCOPUS:14344262112
SN - 1581139144
SN - 9781581139143
T3 - Proceedings - 1st Symposium on Applied Perception in Graphics and Visualization, APGV 2004
SP - 162
BT - Proceedings - 1st Symposium on Applied Perception in Graphics and Visualization, APGV 2004
PB - Association for Computing Machinery
T2 - Proceedings - 1st Symposium on Applied Perception in Graphics and Visualization, APGV 2004
Y2 - 7 August 2004 through 8 August 2004
ER -