An enhanced steering algorithm for redirected walking in virtual environments

Mahdi Azmandian, Rhys Yahata, Mark Bolas, Evan Suma

Research output: Chapter in Book/Report/Conference proceedingConference contribution

9 Scopus citations

Abstract

Redirected walking techniques enable natural locomotion through immersive virtual environments that are considerably larger than the available real world walking space. However, the most effective strategy for steering the user remains an open question, as most previously presented algorithms simply redirect toward the center of the physical space. In this work, we present a theoretical framework that plans a walking path through a virtual environment and calculates the parameters for combining translation, rotation, and curvature gains such that the user can traverse a series of defined waypoints efficiently based on a utility function. This function minimizes the number of overt reorientations to avoid introducing potential breaks in presence. A notable advantage of this approach is that it leverages knowledge of the layout of both the physical and virtual environments to enhance the steering strategy.

Original languageEnglish (US)
Title of host publication2014 IEEE Virtual Reality, VR 2014 - Proceedings
PublisherIEEE Computer Society
Pages65-66
Number of pages2
ISBN (Print)9781479928712
DOIs
StatePublished - Jan 1 2014
Externally publishedYes
Event21st IEEE Virtual Reality Conference, VR 2014 - Minneapolis, MN, United States
Duration: Mar 29 2014Apr 2 2014

Publication series

NameProceedings - IEEE Virtual Reality

Other

Other21st IEEE Virtual Reality Conference, VR 2014
CountryUnited States
CityMinneapolis, MN
Period3/29/144/2/14

Keywords

  • H.5.1 [Information Interfaces and Presentation]: Multimedia Information Systems - Artificial augmented and virtual realities
  • I.3.6 [Computer Graphics]: Methodology and Techniques - Interaction techniques
  • I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism - Virtual reality

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