TY - GEN
T1 - An enhanced steering algorithm for redirected walking in virtual environments
AU - Azmandian, Mahdi
AU - Yahata, Rhys
AU - Bolas, Mark
AU - Suma, Evan
PY - 2014/1/1
Y1 - 2014/1/1
N2 - Redirected walking techniques enable natural locomotion through immersive virtual environments that are considerably larger than the available real world walking space. However, the most effective strategy for steering the user remains an open question, as most previously presented algorithms simply redirect toward the center of the physical space. In this work, we present a theoretical framework that plans a walking path through a virtual environment and calculates the parameters for combining translation, rotation, and curvature gains such that the user can traverse a series of defined waypoints efficiently based on a utility function. This function minimizes the number of overt reorientations to avoid introducing potential breaks in presence. A notable advantage of this approach is that it leverages knowledge of the layout of both the physical and virtual environments to enhance the steering strategy.
AB - Redirected walking techniques enable natural locomotion through immersive virtual environments that are considerably larger than the available real world walking space. However, the most effective strategy for steering the user remains an open question, as most previously presented algorithms simply redirect toward the center of the physical space. In this work, we present a theoretical framework that plans a walking path through a virtual environment and calculates the parameters for combining translation, rotation, and curvature gains such that the user can traverse a series of defined waypoints efficiently based on a utility function. This function minimizes the number of overt reorientations to avoid introducing potential breaks in presence. A notable advantage of this approach is that it leverages knowledge of the layout of both the physical and virtual environments to enhance the steering strategy.
KW - H.5.1 [Information Interfaces and Presentation]: Multimedia Information Systems - Artificial augmented and virtual realities
KW - I.3.6 [Computer Graphics]: Methodology and Techniques - Interaction techniques
KW - I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism - Virtual reality
UR - http://www.scopus.com/inward/record.url?scp=84900549942&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84900549942&partnerID=8YFLogxK
U2 - 10.1109/VR.2014.6802053
DO - 10.1109/VR.2014.6802053
M3 - Conference contribution
AN - SCOPUS:84900549942
SN - 9781479928712
T3 - Proceedings - IEEE Virtual Reality
SP - 65
EP - 66
BT - 2014 IEEE Virtual Reality, VR 2014 - Proceedings
PB - IEEE Computer Society
T2 - 21st IEEE Virtual Reality Conference, VR 2014
Y2 - 29 March 2014 through 2 April 2014
ER -