Abstract
This paper presents an open infrastructure for the development of collaborative VR applications, where full body posture and gaze information is shared among participants over secured firewalls. We describe how to leverage current technologies to handle novel requirements related to logging and replay, high refresh rates, and mobile based VR environments. Furthermore, we discuss the rationale behind the proposed solution, some limitations of this implementation, and how to compare this software architecture to similar future implementations.
Original language | English (US) |
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Title of host publication | 2017 IEEE 10th Workshop on Software Engineering and Architectures for Realtime Interactive Systems, SEARIS 2017 |
Publisher | Institute of Electrical and Electronics Engineers Inc. |
ISBN (Electronic) | 9781538662748 |
DOIs | |
State | Published - Mar 2017 |
Externally published | Yes |
Event | 10th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, SEARIS 2017 - Los Angeles, United States Duration: Mar 19 2017 → … |
Publication series
Name | 2017 IEEE 10th Workshop on Software Engineering and Architectures for Realtime Interactive Systems, SEARIS 2017 |
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Conference
Conference | 10th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, SEARIS 2017 |
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Country/Territory | United States |
City | Los Angeles |
Period | 3/19/17 → … |
Bibliographical note
Publisher Copyright:© 2017 IEEE.
Keywords
- Artificial, augmented, and virtual realities
- H.5.1 [Information Interfaces and Presentation]: Multimedia Information Systems
- I.3.6 [Computer Graphics]: Methodology and Techniques
- I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism
- Interaction techniques
- Virtual reality