An architecture for full body collaborative VR applications

Pablo Figueroa, Timofey Grechkin, Yuanyuan Jiang, Evan Suma Rosenberg

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

This paper presents an open infrastructure for the development of collaborative VR applications, where full body posture and gaze information is shared among participants over secured firewalls. We describe how to leverage current technologies to handle novel requirements related to logging and replay, high refresh rates, and mobile based VR environments. Furthermore, we discuss the rationale behind the proposed solution, some limitations of this implementation, and how to compare this software architecture to similar future implementations.

Original languageEnglish (US)
Title of host publication2017 IEEE 10th Workshop on Software Engineering and Architectures for Realtime Interactive Systems, SEARIS 2017
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9781538662748
DOIs
StatePublished - Mar 2017
Externally publishedYes
Event10th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, SEARIS 2017 - Los Angeles, United States
Duration: Mar 19 2017 → …

Publication series

Name2017 IEEE 10th Workshop on Software Engineering and Architectures for Realtime Interactive Systems, SEARIS 2017

Conference

Conference10th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, SEARIS 2017
Country/TerritoryUnited States
CityLos Angeles
Period3/19/17 → …

Bibliographical note

Publisher Copyright:
© 2017 IEEE.

Keywords

  • Artificial, augmented, and virtual realities
  • H.5.1 [Information Interfaces and Presentation]: Multimedia Information Systems
  • I.3.6 [Computer Graphics]: Methodology and Techniques
  • I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism
  • Interaction techniques
  • Virtual reality

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