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Aggregate Dynamics for Dense Crowd Simulation

Research output: Contribution to journalArticlepeer-review

Abstract

Large dense crowds show aggregate behavior with reduced individual freedom of movement. We present a novel, scalable approach for simulating such crowds, using a dual representation both as discrete agents and as a single continuous system. In the continuous setting, we introduce a novel variational constraint called unilateral incompressibility, to model the large-scale behavior of the crowd, and accelerate inter-agent collision avoidance in dense scenarios. This approach makes it possible to simulate very large, dense crowds composed of up to a hundred thousand agents at nearinteractive rates on desktop computers.

Original languageEnglish (US)
Pages (from-to)1-8
Number of pages8
JournalACM Transactions on Graphics
Volume28
Issue number5
DOIs
StatePublished - Dec 1 2009

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 3 - Good Health and Well-being
    SDG 3 Good Health and Well-being
  2. SDG 16 - Peace, Justice and Strong Institutions
    SDG 16 Peace, Justice and Strong Institutions

Keywords

  • continuum
  • crowds
  • incompressibility
  • planning

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