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Acute effects of virtual reality exercise on young adults’ blood pressure and feelings
Pablo Saiz-Gonzalez
,
Daniel J. McDonough
, Wenxi Liu
, Zan Gao
Epidemiology & Community Health
Kinesiology
Research output
:
Contribution to journal
›
Article
›
peer-review
5
Scopus citations
Overview
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Keyphrases
Older Adults
100%
Blood Pressure
100%
Immersive Virtual Reality
100%
Acute Effects
100%
Adult Blood
100%
Virtual Reality Exercise
100%
Non-immersive Virtual Reality
100%
Virtual Reality
50%
Systolic Blood Pressure
33%
Exercise-induced
16%
Physical Activity
16%
Exercise Intensity
16%
Physically Active
16%
Exercise Bout
16%
Analysis of Covariance
16%
Previous Experience
16%
Blood Pressure Cuff
16%
Health Promotion Tools
16%
Active Health
16%
Exercise Bike
16%
Traditional Exercise
16%
Mage
16%
Psychology
Blood Pressure
100%
Systolic Blood Pressure
50%
Physical Activity
25%
Health Promotion
25%
Analysis of Covariance
25%