We present a velocity-based model for realistic collision avoidance among virtual characters. Our approach is elaborated from experimental data and is based on the simple hypothesis that an individual tries to resolve collisions long in advance by slightly adapting its motion.
|Original language||English (US)|
|Title of host publication||Intelligent Virtual Agents - 10th International Conference, IVA 2010, Proceedings|
|Number of pages||7|
|State||Published - 2010|
|Event||10th International Conference on Intelligent Virtual Agents, IVA 2010 - Philadelphia, PA, United States|
Duration: Sep 20 2010 → Sep 22 2010
|Name||Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)|
|Other||10th International Conference on Intelligent Virtual Agents, IVA 2010|
|Period||9/20/10 → 9/22/10|
Bibliographical noteFunding Information:
This research has been supported by the gate project, funded by the Netherlands Organization for Scientific Research (nwo) and the Netherlands ict Research and Innovation Authority (ict Regie).