A user study to understand motion visualization in virtual reality

Dane Coffey, Fedor Korsakov, Marcus Ewert, Haleh Hagh-Shenas, Lauren Thorson, Daniel F Keefe

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Studies of motion are fundamental to science. For centuries, pictures of motion (e.g., the revolutionary photographs by Marey and Muybridge of galloping horses and other animals, da Vinci's detailed drawings of hydrodynamics) have factored importantly in making scientific discoveries possible. Today, there is perhaps no tool more powerful than interactive virtual reality (VR) for conveying complex space-time data to scientists, doctors, and others; however, relatively little is known about how to design virtual environments in order to best facilitate these analyses.

Original languageEnglish (US)
Title of host publicationIEEE Virtual Reality Conference 2012, VR 2012 - Proceedings
Pages63-64
Number of pages2
DOIs
StatePublished - May 14 2012
Event19th IEEE Virtual Reality Conference, VR 2012 - Costa Mesa, CA, United States
Duration: Mar 4 2012Mar 8 2012

Publication series

NameProceedings - IEEE Virtual Reality

Other

Other19th IEEE Virtual Reality Conference, VR 2012
CountryUnited States
CityCosta Mesa, CA
Period3/4/123/8/12

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  • Cite this

    Coffey, D., Korsakov, F., Ewert, M., Hagh-Shenas, H., Thorson, L., & Keefe, D. F. (2012). A user study to understand motion visualization in virtual reality. In IEEE Virtual Reality Conference 2012, VR 2012 - Proceedings (pp. 63-64). [6180883] (Proceedings - IEEE Virtual Reality). https://doi.org/10.1109/VR.2012.6180883