TY - GEN
T1 - A user study to understand motion visualization in virtual reality
AU - Coffey, Dane
AU - Korsakov, Fedor
AU - Ewert, Marcus
AU - Hagh-Shenas, Haleh
AU - Thorson, Lauren
AU - Keefe, Daniel F
PY - 2012
Y1 - 2012
N2 - Studies of motion are fundamental to science. For centuries, pictures of motion (e.g., the revolutionary photographs by Marey and Muybridge of galloping horses and other animals, da Vinci's detailed drawings of hydrodynamics) have factored importantly in making scientific discoveries possible. Today, there is perhaps no tool more powerful than interactive virtual reality (VR) for conveying complex space-time data to scientists, doctors, and others; however, relatively little is known about how to design virtual environments in order to best facilitate these analyses.
AB - Studies of motion are fundamental to science. For centuries, pictures of motion (e.g., the revolutionary photographs by Marey and Muybridge of galloping horses and other animals, da Vinci's detailed drawings of hydrodynamics) have factored importantly in making scientific discoveries possible. Today, there is perhaps no tool more powerful than interactive virtual reality (VR) for conveying complex space-time data to scientists, doctors, and others; however, relatively little is known about how to design virtual environments in order to best facilitate these analyses.
UR - http://www.scopus.com/inward/record.url?scp=84860735281&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84860735281&partnerID=8YFLogxK
U2 - 10.1109/VR.2012.6180883
DO - 10.1109/VR.2012.6180883
M3 - Conference contribution
AN - SCOPUS:84860735281
SN - 9781467312462
T3 - Proceedings - IEEE Virtual Reality
SP - 63
EP - 64
BT - IEEE Virtual Reality Conference 2012, VR 2012 - Proceedings
T2 - 19th IEEE Virtual Reality Conference, VR 2012
Y2 - 4 March 2012 through 8 March 2012
ER -